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Wesnoth Units database

Outlaw

(image)

After some years of service, former 'footpads' rise up in the ranks of their fellow outlaws. Having proven themselves in combat, they are given more dangerous tasks, and a greater share of the spoils. Though many opponents would mock their choice of weaponry, the outlaws are well aware of its deadly capacity, and also of the ready availability of ammunition. Outlaws are somewhat ill at ease fighting during the day, preferring the cover of nightfall.

Special Notes: This unit has a special ranged attack, so you can hit your enemy even if the distance between it and your unit is 2 hexagons

Advances from: Footpad
Advances to: Fugitive
Cost: 28
HP: 42
Movement: 7
XP: 77
Level: 2
Alignment: chaotic
IDOutlaw Long
Abilities:
(image)mace
impact
8 - 2
melee
(image)sling
impact
6 - 3
ranged
Resistances:
blade-30%
pierce-20%
impact-20%
fire0%
cold0%
arcane20%
TerrainMovement CostDefence
Castle170%
Cave250%
Coastal Reef250%
Deep Water9930%
Flat160%
Forest270%
Frozen240%
Hills270%
Impassable9950%
Mountains370%
Mushroom Grove270%
Sand240%
Shallow Water240%
Swamp240%
Unwalkable9920%
Village170%